Post by toniabrown on Dec 18, 2012 13:18:43 GMT -5
On a personal level for my character, this event was a stressful and emotional gathering. With what she believed to be the impending attack by the Sessuar and the lack of anyone taking it as seriously as her, combined with the questioning by some as to her motives and intentions - she did not enjoy the gathering (but I did). My character didn't do many of the usual things that she would and didn't initiate many of the projects or missions that she would have normally, because she was afraid that the Sessuar would come in at any moment and we'd get caught with our pants down. So, unlike most events for me, it was hard NOT to just sit around and wait for Plot to come to me/us during this particular event.
One thing I did struggle with... and as a new NERO player, this is slowly becoming a realization about the uniqueness of NERO... many of the traveling groups tend to be quite fragmented when we all come together. I did attempt to roleplay with and engage several different traveling groups and felt I didn't get very far, except perhaps with the Hoblings for a little while on Saturday afternoon. I do not mean this as a complaint so much as an observation - and am not sure if it is just that my character wasn't very interesting to them (this is a fair possibility). This is a natural phenomena with groups of friends and is no fault of Plot's whatsoever, but it'd be neat if Plot could brainstorm up some mods or situations in which more roleplaying dilemmas or challenges are created to get more characters from different chapters are interacting with each other to solve something versus just beating down stuff. Even long time NERO players from several different chapters have commented that NERO tends to be like WoW players who just sit around between mods/missions waiting for the next one to come along. I don't know that I entirely agree with that assessment as I've had a number of great roleplaying moments with both PCs and NPCs, but the very nature of NERO and its traveling players creates some obstacles that other games with a consistent player base don't seem to get challenged with.
Of course, the rain all weekend sucked, but that can't be helped - that just means extra kudos to the NPCs that really put themselves out there 'round the clock! I think Plot has done an EXCELLENT job of balancing roleplaying roles, political intrigue, skill learning opportunities and opportunities to just smash stuff. This chapter really does one of the best jobs (of all of the LARPs that I have been to) with balancing all of the different things that players tend to come out for. On a personal level, thanks to Ben for coming out on Saturday afternoon and spending a lot of time going over smithing experiments and results, ideas, and just "talking shop" for a while - and thanks to Seth for indulging me in some random smithing experiments. Whether they succeed or not, they're a ton of funand I know it takes time to address the wonky things I try to put together.
One thing I did struggle with... and as a new NERO player, this is slowly becoming a realization about the uniqueness of NERO... many of the traveling groups tend to be quite fragmented when we all come together. I did attempt to roleplay with and engage several different traveling groups and felt I didn't get very far, except perhaps with the Hoblings for a little while on Saturday afternoon. I do not mean this as a complaint so much as an observation - and am not sure if it is just that my character wasn't very interesting to them (this is a fair possibility). This is a natural phenomena with groups of friends and is no fault of Plot's whatsoever, but it'd be neat if Plot could brainstorm up some mods or situations in which more roleplaying dilemmas or challenges are created to get more characters from different chapters are interacting with each other to solve something versus just beating down stuff. Even long time NERO players from several different chapters have commented that NERO tends to be like WoW players who just sit around between mods/missions waiting for the next one to come along. I don't know that I entirely agree with that assessment as I've had a number of great roleplaying moments with both PCs and NPCs, but the very nature of NERO and its traveling players creates some obstacles that other games with a consistent player base don't seem to get challenged with.
Of course, the rain all weekend sucked, but that can't be helped - that just means extra kudos to the NPCs that really put themselves out there 'round the clock! I think Plot has done an EXCELLENT job of balancing roleplaying roles, political intrigue, skill learning opportunities and opportunities to just smash stuff. This chapter really does one of the best jobs (of all of the LARPs that I have been to) with balancing all of the different things that players tend to come out for. On a personal level, thanks to Ben for coming out on Saturday afternoon and spending a lot of time going over smithing experiments and results, ideas, and just "talking shop" for a while - and thanks to Seth for indulging me in some random smithing experiments. Whether they succeed or not, they're a ton of funand I know it takes time to address the wonky things I try to put together.